Runkeeper audio cue

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Runkeeper audio cue Empty Runkeeper audio cue

Post by FandangoL on Fri Jul 15, 2016 9:44 am

I'm trying to use SoundAbout to redirect RunKeeper audio cues to bluetooth headset while running.
Unfortunately all my tests failed.
I'm using a Sony MW1 bluetooth receiver and I'm listening FM radio during my run.
I have an old Samsung Galaxy S2 with Cyanogenmod 11 that I use with Runkeeper to track my runs.
My dream is that FM radio pauses upon receiving an Audio Cue from Runkeeper and starts again right after.
I tryied to configure SoundAbout to use Bluetooth Mono Dynamic for phone calls and media (Bluetooth Mono stops completely FM radio on headset).
The result for each RunKeeper audio cue is the following:
1. The audio cue starts on the phone speaker and stops almost immediately
2. The headset receives a fake phone call but without any sound that lasts more or less 7 seconds and then stops
3. The phone speaker plays another quick sounds and stops again
4. The headset receives another 7 seconds fake call (again no sound)
Sometimes the same process lasts three times instead of two.
I'm almost sure that RunKeeper not uses TTS for audio cues (like for example Runtastic does).
Any idea?


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Runkeeper audio cue Empty Re: Runkeeper audio cue

Post by SoundAbout on Mon Aug 15, 2016 3:52 am

You could only do this if Runkeeper uses TTS. Bluetooth (dynamic) (mono) takes too long to connect for you to catch the cue.

Then you would follow the same instructions for getting navigation audio to Bluetooth.
That thread is here:

The latest Beta is here:

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